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Cross-Platform Software Development from a Macintosh Perspective: wxWidgets

by Jonathan Hoyle

jonhoyle@mac.com

macCompanion

November 2005


Two months ago, we began our series on cross-platform software development for the Macintosh.  Our goal is to examine the many solutions available to Mac programmers, whether they be professional developers or just plain hobbyists.  We started first by examining cross-platform C++ frameworks, with a review of Qt last month.  This month, we will review another C++ framework, the open source project wxWidgets.


wxWidgets History & Overview

Through most of its history, this framework was known as wxWindows.  In early 2004, Microsoft applied legal pressure against the organization alleging copyright infingement to their Microsoft Windows product name.  Although it would be ludicrous to think anyone could confuse these two products, the decision was to bypass legal battles by renaming the project as wxWidgets.  Frivolous lawsuits notwithstanding, wxWidgets' user base has remained fiercely loyal, making it a popular alternative to the commercial Qt.

wxWidgets began in 1992 by Julian Smart, in an attempt to create an open source GUI framework for cross-platform development, targeting (at the time) the Windows and Linux operating systems.  In 1998, Stefan Csomor began the initial Macintosh port (called wxMac), and over the course of time, the Mac port slowly matured.  Until fairly recently, wxMac remained somewhat buggy and was not truly available for prime time.  In 2004, version 2.6 of wxWidgets was released, which was a very stable and functional release.   Version 2.6.2 was released this past summer, which updated wxMac for compatibility with Intel-based Macintoshes.  It was also announced that 2.6.x will be the final versions supporting Classic/Mac OS 9.


Creating Applications with wxWidgets

wxWidgets is a very large and fairly complete application framework.  It comprises several hundred C++ classes abstracting away OS-specific implementations.  Although wxMac is written to the Carbon API specification, there is a separate initiative called wxCocoa, which is an implementation of wxWidgets written to the Cocoa API.  (Since this latter framework is still under development, we will be focusing on the former only.)  wxMac can be compiled with either Xcode or Metrowerks CodeWarrior, the latter being required for Classic support.  When compiling under Xcode 2.1 or higher, wxMac can be compiled as a Universal Binary (that is, to run on both PowerPC and Intel-based Macintoshes).

Unfortunately, application development with wxWidgets is tailored more for Windows MFC programmers than it is for Mac developers.  Its set of classes have almost a one-to-one mapping with equivalents in MFC; most in fact have the identical name, save for the wx- prefix.  The similarity is quite obvious, down to the very Windows-oriented wxTaskBarIcon class.  Even ugly MFC macros have been duplicated here.  The wxWidget class heierarchy can be viewed here.  Although Stefan Csomor has worked very hard to try to bring wxWidgets to a comfortable user experience on the Mac, it is still feels very much like a Windows product.  It's clear that the decision early on was to design wxWidgets for ease of portability of MFC applications, rather than designing from scratch what the best cross-platform approach should be.  For this reason, for anyone choosing to use wxWidgets as a solution, I don't recommend going it alone, but rather to pick up the book Cross-Platform GUI Programming with wxWidgets.

For GUI design, Mac OS X users are accustomed to creating nib files with Interface Builder.  Unfortunately, there is no facility in wxWidgets to import such files.  There are however some GUI generating tools available for wxWidgets, including wxDesigner and DialogBlocks.  Although they pale in comparison to Interface Builder's user experience, they do have the benefit of being cross-platform.  The very un-Mac like feel is evident from this screenshot from wxDesigner


wxWidgets is not nearly as well known as Qt, yet a surprising number of projects have adopted its use.  Some notable applications written with wxWidgets include AOL Communicator, AVG Anti-Virus and Xerox's VIPP PostScript Printware.  There are a number of wxWidgets games as well, such as Hugo and Chess Commander.  Corporate users include AMD, CalTech, Lockheed Martin, the United States Navy, NASA and many others.


Support

Without question, wxWidgets is a huge open source success story.  With community help wxWidgets has the widest support base of any C++ framework.  It supports not only Mac OS 9/X and Windows, but also various flavors of Linux, Solaris, AIX, HP-UX, Irix, SCO Unix, FreeBSD, OpenVMS, 16-bit Windows and 64-bit Windows.  It even supports OS/2.  Embedded systems are currently being targeted, which include Windows CE and Palm OS.  Visit here for a complete list of supported platforms.  Compiler support is also impressively complete; in addition to CodeWarrior, Xcode (mentioned above), it also supports Visual C++, Borland C++ and a number of the Linux compilers.

wxWidgets' licensing is also extremely generous.  First of all, it is open source, and therefore perfectly cost-free.  And unlike Qt's restrictive GPL licensing, wxWidgets' license allows you to use it for commercial development, with no requirement to release your source code.  There are no costs, royalties or any hidden charges anywhere.  About the only thing you can't do with it is repackage it and claim it as your own.

The newsgroup comp.soft-sys.wxwindows is actively monitored and responses are given in a very timely fashion.  Being part of the Open Source community, wxWidgets source code is available for all to see, and bug reports and fixes are submitted continually.  In addition, commercial support is available to those who wish to have it.  Also on the web site are bug "bounties", in which developers are offered money to submit fixes (many of these bounties are priced in the $200 range). 


Conclusion

wxWidgets is free, unrestricted and can target more platforms than you could possibly wish for.  In this way, wxWidgets seems almost too good to be true.  Unfortunately, the significant down side to it is its very poor Macintosh user experience.  Furthermore, wxWidgets is not quite as rich in capabilities as Qt, and you can expect to run into more bugs along the way than you would with Qt.  For this reason, GPL developers using Qt's Open Source Edition would probably not have any reason to switch to wxWidgets.  For commercial development, there are a number of inexpensive cross-platform solutions which are much more Macintosh-friendly than wxWidgets is.  In light of that,  it  hardly seems worth the effort to learn wxWidgets, in spite of the fact it is free.  If your needs are a free cross-platform environment, then wxWidgets is your best and only solution (at least at the moment).  However, for under $100, you can find cross-platform environments with much better Macintosh user experiences than wxWidgets.  We will be taking these up in our next columns.


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