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Designing Interactions

Reviewed by Robert Pritchett

Author: Bill Moggridge

http://www.designinginteractions.com/

MIT Press

http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=10934

Released: October 2006

Pages: 800

$40 USD, £26 GBP

ISBN-10: 0-262-13474-8


ISBN-13: 978-0-262-13474-3

 

Strengths: Brings out information not published elsewhere, based on direct interviews with those who did the work. Great DVD and website interactivities

.

Weaknesses: Appears to be a “Rah-Rah” book for IDEO. Contains repeated paragraphs into each and every section.

 

 

Introduction

“In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome.”

 

What I Learned

Bill Moggridge has done a marvelous job gathering information on the thought-processes behind the design of new or improved technologies by folks who really got into the trenches and did the footwork in “High Tech”.

 

I’m amazed at how many of the people he interviewed were in one way or another associated with Apple Corporation or touched one way or another through their interaction with IDEO –

http://www.ideo.com/, so I see the book as a promo-piece for his company. Getting past that obvious marketing ploy, the content is really excellent. However, I hate re-reading stuff and I found that each section opens with a picture of the interviewee and an executive summary (no heading) of their work – later repeated in whole or part within the chapter.

 

One other thing I liked about this book is that each interview pretty much segues into the next, so the flow follows function nicely.

 

Conclusion

If you want to know who did what with whom somewhere in many sections of the electronic age, then enjoy reading this book. I see Designing Interactions as a book that could begin a series on background and snapshots in time on the history of innovation and design.